//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

function AppCore::create( %this )
{
    // Load system scripts
    exec("./scripts/constants.cs");
    exec("./scripts/defaultPreferences.cs");
    exec("./scripts/canvas.cs");
    exec("./scripts/openal.cs");
    
    // Initialize the canvas
    initializeCanvas("Torque 2D");
    
    // Set the canvas color
    Canvas.BackgroundColor = "CornflowerBlue";
    Canvas.UseBackgroundColor = true;
    
    // Initialize audio
    initializeOpenAL();
    
    ModuleDatabase.loadGroup("gameBase");
}

//-----------------------------------------------------------------------------

function AppCore::destroy( %this )
{

}

